![diablo 3 dmg multiplier diablo 3 dmg multiplier](https://i.imgur.com/yfB073n.png)
For example, let’s say you have 35% Dodge Chance. Dodge (more commonly known as Dodge Chance in-game) gives you a certain percentage chance to completely ignore damage taken. Next, we’ll take a look at dodge and pure % damage reduction. This means that Strength and Dexterity classes naturally take less physical damage and Intelligence classes naturally take less elemental damage (cold, fire, arcane, lightning, poison, etc). In addition to this, main stats such as Strength and Dexterity give armor as a side bonus for increasing your damage Intelligence gives you all-resist. This is due to the game balancing melee classes to be able to take more damage than ranged ones since they fight up close and personal, melee classes are more prone to taking damage. Naturally, Monks, Barbarians, and Crusaders take 30% less damage compared to the Wizard, Demon Hunter, Witch Doctor, and Necromancer.
![diablo 3 dmg multiplier diablo 3 dmg multiplier](https://www.diabloprogress.com/i/diablo/dps_calculator.png)
Below are some of the main contributors.įirst, the class you play has a huge effect on how much or how little damage you take. There are many attributes to reducing damage. Reduction is the most crucial stat that you can acquire when looking to push Greater Rifts. For example, if you have a damage reduction of 90% and a projectile that is supposed to do 100 damage hits you, your 90% reduction will reduce it to 10 damage taken. Here is a quick TLDR video if you don't want to read everything below:ĭamage reduction is simply the % mitigation you gain when taking damage in Diablo.
DIABLO 3 DMG MULTIPLIER HOW TO
Here, I will be explaining: What damage reduction is, what elements affect damage reduction, armor and all-resist, how to min-max, and how to utilize all that info. While it is possible to go in-depth, I figured it was best to cover this in a way that would most benefit the people who need the info the most - specifically players who are new to Diablo or who are just not that experienced. In this guide, I am going to explain exactly what damage reduction is and how to best utilize it in Diablo III. Sure, it makes you tankier, but why don’t people go for other stats? Why not Armor or Health? A lot of people don’t seek out answers to these questions because “If it works for the top players, it works for me.” Most people start out never truly understanding why everyone puts Diamonds in their gear. For most of D3, you do not necessarily need to study all aspects of the game since it is far easier and less stressful to just copy what the top ranking players are doing. Or does the cold damage get tagged on after the multiplier like this? 4*1.Damage reduction is an aspect in Diablo III that most people know exists, but only a few know exactly how it operates.
DIABLO 3 DMG MULTIPLIER MOD
What happens if it is a magic dagger with the mod "+2 to 4 cold damage (average of 3)"? Does that cold damage add to the base damage and get multiplied by Bash like this? (4+3)*1.50 = 10.5 So the average damage per Bash should be 4*1.50 = 6.
![diablo 3 dmg multiplier diablo 3 dmg multiplier](https://static.icy-veins.com/images/d3/og-images/ethereal.jpg)
Let's look at a "simple dagger" with the following listed stats:īase weapon damage is the actual damage range listed on the weapon (2 to 6 Damage, which averages to 4), and NOT the listed DPS (6.0 Damage Per Second). This is how I think it works, but someone please correct me if I'm wrong. I'm trying to figure out what exactly constitutes the base weapon damage. Every skill lists its damage as a multiplier of your base weapon damage, for example the barbarian skill Bash does 150% of weapon damage.